Mwo ecm mechs. One AMS shaves off enough damage to survive an alpha that otherwise would've killed you. Mwo ecm mechs

 
 One AMS shaves off enough damage to survive an alpha that otherwise would've killed youMwo ecm mechs  No ECM

This guide is packed to the brim with information and will help you understand how to build your mechs in Mechwarrior Online. streak-6 boats. You'd have to tweak the effective range to increase/decrease how much of a game changer it is. The Sun Spider is very interesting mech and can use even ecm. IS mechs don't have omni tech at least for now, but Warhammer has lots of different hardpoints to pack enough firepower. (ECM blocks the Narc effect on other protected mechs. The official lore AS7-D-DC has a Command Console (sacrificing a ton of LRM ammo and two Medium Lasers to fit it). However, it is one of the few mechs in the game that can use ECM, Stealth armor, jump jets, and still has enough different hardpoints to let you build a lot of different variations. Won't have quite the T-bolt's range. Preferably one that I can make look like a bigger version of the mech above. There are couple of IS mechs on other classes that come close, such as Griffin-2N, but it is missile boater, which means either it has too short effective range, or has to use LRMs. Who the heck is going to turn off their "missle shield" and "stealth mode" to let in a few ecms?Casual TBR-BH "Wubbidy Wub" (4xcLPL, TC1, ECM) + omniset. I have made a few video guides (like ECM, ARM LOCK, CHAIN FIRE, MODULES, ect) that i think might help you with MWO at the start. I voted "No. Together with the current netcode problems it's impossible to win a 1on1 fight against one of them. Still, ECM isnt what makes or breaks mechs, and oftentimes, you may be better off running a non-ecm mech because it has better hardpoints and or quirks. ECM already provides an umbrella to all mechs within 180m, so 1 ECM can co. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 1. 1) Many, many mechs have been introduced since the last ECM mech was added, the handful that can run it are in a tiny minority. This is why the more mechs you have, the more effective AMS is. is now, but how about we take all the xp and cbills earned right now, multiply them by 100 then divide them by your mechs weight. Rookie. I use this site to find my ECM. I get regularly left. You had ECM set to Disrupt Mode when it should have been set to Counter. I have made a few video guides (like ECM, ARM LOCK, CHAIN FIRE, MODULES, ect) that i think might help you with MWO at the start. Posted 05 December 2012 - 03:17 PM. The Patron Saint; 6,133 postsIts not "countering" the ECM at all. however, this is all according to smurfy, and it is a bit outdated, as I could not find the stats for TC's there. To use the Active Probe is simple; simply have it. They cannot fire LRMs at an ECM equipped target (edit: without any semblance of accuracy. BAP can also detect ANY mech within 120m regardless of its stealth bonus. pretty much every Light Mech can do this, Jumpjets, high speed and ECM can all help. These famous pilots would often modify their 'Mechs from. Don't be afraid to leave the entire tree empty if you're moderately happy with your mech's stock speed and handling. somethinganother? Then 2 nodes for the old 25% That said, if you were to focus on brawling, the ECM isn't worth it for the SHC with one exception: 3x SSRM6 and ECM makes a nasty anti-light and anti-smaller-medium platform, and is still technically a close range mech. 75(75% of Enemies Radar Distance or 200m) which meant that at 200m or below enemies could see you as if you didnt have ECM, the new base is 0. The reason is simple. Lights are not default scouts, however, and many are built as quick strikers, flankers, light killers, and assault killers (Yes, lights can be one of the best assault mech killers in the game). too bad its nerfed to oblivion and utterly worthless to play right now other than some ATM bs. KFX-PR - a truly unique support type of mech, with 3AMS & ECM combo for people who hate LRM boats and want to show middle finger to them. 19%] - View) Percentage of vote. You need a BAP to detect shut down mech. MASC is probably the single most valuable component in MWO, with how much better it makes your mech at changing direction to hide or evade fire. There is a Phoenix Hawk variant and a Cataphract variant that has masc too. Night gyr especially. Maybe my mind was playing illusions again or the drugs were just too strong. I was thinking something like 2x MRM20 5x medium lasers with a 325 LFE ECM. Any thoughts? Back to top #2 Carrioncrows. No longer counters ECM. we have enough atm in the game. ECM in counter mode can disable one ECM device within 180m. It’s got ECM, jump jets, and more lasers than a Pink Floyd tribute band show. Let's try to keep focus here. MWO / FORUMS / SUPPORT & FEEDBACK / FEATURE SUGGESTIONS; 4 [Suggestion] Ecm Imbalance Started by destroika, Jan 18 2015 08:46 PM Prev; Page 3 of 3 ; 1; 2; 3; You cannot reply to this topic; Go to first unread post; 52 replies to this topic #41 IraqiWalker. cAP increases sensor range by 25%, decreases Target Data time by 25%, and you can detect shutdown mechs within 150m. It will be hot with 2x ERPPC. The usable tonnage does take massive hit (only 33. You don't even need Double Heatsinks for it. those mechs can pretty much do any role, especially Timberwolf thanks to being omnimech. Member. I hardly play my Jenner because ECM 3L is so rampant, there's just no point to use it. de] With this mech you can snipe from extreme ranges on maps and you have enough speed to quickly reposition or flee from enemy mechs sent to respond to you. The S variant reloads faster, but the A variant has longer range, meaning it deals better damage at targets beyond 660 meters, compared to all other jagermech variants. Member. 4) Bushwacker-P2. Essentially it boosts radar coverage, locking and scan strength. Furthermore, people chat about team effort, but then team leaves assaults behind, or alone. Member. You might have to shell out for a nice engine and it's not as sturdy as the heavies but it is fast. Seriously, having 4-5 ecm mechs on one team and none on the other is far more unbalanced then one side having 2 extra assault mechs. a user. " Simplified, yes, but still a good description. I just learned that jump jets and ECM are for now mutually exclusive technologies in the game. That has been translated to boosted sensor range in the MechCommander series and the Command Console in MWO boost sensor range as well. What you SHOULD do to ECM, is make it delay the appearance of the dorito. Thunderbolt. Member. The ability to equip an ECM suite to a Mech will be limited to specific variants. We definitely need more ECM ‘Mech's in Faction Play. A uav or two will counter ecm lights easily enough even without any points into aux tree. The goal of changes to the ECM was to shift more weight from the skill tree bonuses towards the base stats of the equipment to help. Fafnir. it is too early to say what Mechs are best for stealth armor, it was only released on Tuesday. You have a million idea's on how to do it resulting in infinitely better play and yet consistently stubbornly stick to the bad idea that is: "ECM" Too powerful to. In many ways it's similar to the Annihilator with its extremely heavy-hitting loadouts. In TT (I know, I know), the lights are recon mechs and flankers. Edited by Asmosis, 04 December 2012 - 06:17 AM. The best way to tank damage in MWO is to not get hit, which means a light with no durability bonuses will typically last far longer than an assault with huge durability. But just like. The prevalence of ECM is primarily a problem because the clans can slap it onto most popular builds with ECM equipped omni-pods. I sometimes swap some PPCs for a LBX10, less pinpoint but it's fun as well. So if mechs with ECM and AMS are “gods” and a guy boating LRMs or Streaks kills such a “god”, does the LRMer or Streak boater become like a greater god in this theoretical pantheon, or ascend instantly to some heretofore unknown MWO heavenly game mode, or at least get some sort of “god slayer” title, or what?A particular puzzle to me is the Cyclops Sleipnir. 2 Mechs with AMS = 240 missiles hit = 26. It has no effect on units friendly to the unit carrying the ECM. I you won't to use ECM for stealth, keep in disrupt mode AND stay more than 180 meters away from the. ? I like being able to guarantee my own locks, and the AP prevents being shut down by a nearby ECM mech. You cannot target individuals under it out of. Highlander with a single Gauss and 3LPLs and JJs Katapult K2 with dual Gauss never realy dies. Thoughts On Is Ecm Mechs Started by Davegt27, Mar 27 2016 12:31 PM Prev; Page 2 of 3 ; 1; 2; 3; Next; You cannot reply to this topic; Go to first unread post; 41 replies to this topic #21 Narcissistic Martyr. Of these Arctic Wolf (only 3 variants of which are omni and can mount ECM) and Shadow Cat are considered decent. Using them as a meat shield is fine since you're a light and since you're helping them with ECM anyways. We are thrilled to announce the long-awaited for the next brand new 'Mech chassis to MWO, the unstoppable Stone Rhino. Enemy ECM should be a large red hued circle on your radar. Long answer, expect omnipods with an ECM hard point only for mechs with ECM variations in the lore. Go to first unread post; 90 replies to this topic Poll: ECM on all mechs (296 member(s) have cast votes) Should ECM be available to all mechs? Yes (44 votes [14. In this list there are no Mechs available only for MechWarrior Credits. Enemy can lock you below 800m without any sensor range skill. it is too early to say what Mechs are best for stealth armor, it was only released on Tuesday. Allows targeting of unpowered 'Mechs within 120m; It counters 1 ECM within the range of 150m. TAG has nothing to do with this it only works if you are 180m+ away from a mech that runs ECM in disrupt mode. The Coal Man Oct 16, 2021 @ 2:31am ECM Mech list I wasn't able to find a list and the wiki was totally useless as usual (their ecm list just shows the table scripts) but I found a partial list on the forums and figured I'd post it here for reference in case anyone else needed it. First, welcome back to MWO! Second, you should not view light mechs as beginner mechs and bigger=better. In the current state you are forced to use these light ecm mechs to have a good chance of countering the other light ecm mechs of the enemy. TAG does work to allow you to target stealth mechs, but it *doesn’t stop the disrupt effect within 120m*, so an enemy stealth mech will prevent you getting any locks if they are close by. So at 700 meters out a turret can spot an ECM mech, allowing for LRMs to rain in? Seriously? The turrets in this game are just annoying. 5 ton pieces of equipment that can work to have an advantage over each other, and defeat each other depending on player use. (I don't want more mechs having it. However with the Hellbringer and Mystlinx being both relatively new and fresh additions to the trial lineup, there are some games with excessive ECM coverage. Clan ECM: Myst linx Kit fox Arctic Cheetah Shadow Cat Hellbringer IS ECM Locust Raven Spider Commando Griffon Cicada Cataphract Archer Atlas Cyclops I feel like I'm missing some. There are quite a few examples of ECM mechs that have atrocious hardpoints or no quirks at all out there (mad2c-d isnt one, it just has very few things it can do semi well). Bap should counter one ecm near it but if you are wolf packing with other ecms the overlapping ecms will nullify the bap. Lrm 40 and under is just lol. BAP/ASM/ECM/NSS BAP: +15% detection. Edited by Tesunie, 13 February 2018 - 11:38 PM. Assault 'Mechs tons) are huge. Now, it's not mountable on any of them. Between the ECM’s 180 m range, and the 200 m range for detecting Mechs hidden by ECM, there’s a 20 m radius band where you can detect a hidden Mech, target it, and get a missile lock and/or share the targeting with your teammates. Dragon 1N, Ebon Jaguar, Jagermech, Direwolf, Marauder 3R, Wolverine 6R, Cataphract 3D and 4x, Orion V, Banshee 3E, Victor 9B, Warhawk A, Mauler, King Crab. If you're escorting light 'mechs, you're the heavy hitter. #2. It is disabled if: you are too close to a mech with BAP -- bap cancels ECM you are too close to a mech with ECM on counter mode You are too close to an enemy and don't have much in the skill tree for ECM You are getting hit by someone using a TAG laser. Only certain mechs can carry jump jets, but this limitation is not hardpoint-based. King Crab KGC. Sure, they can totally remove that one rule, when LRM's get their damage dropped back to 1 per missile, lose the ability to lock on Every missi. Maybe not the best medium mech for LRMs if you look at the quirks, but the most flexible. The quirks on the Raven-4X compensate for this weakness of the ERLL and adds to its advantages making for a very good Laser Sniper Light Mech: 2xERLL Raven-4X [mwo. 5 tons and occupies 2 critical slots. The LCT-PB "Pirate's Bane" is a Hero Mech. Long answer, expect omnipods with an ECM hard point only for mechs with ECM variations in the lore. Sep 17, 2021 @ 8:04pm "This guide is packed to the brim with information and will help you understand how to build your mechs in Mechwarrior Online. The the last time I tried Tag + LRM it without locking the enemy mech I thought to have seen my missiles have hit the enemy mech. BAP is a must have if you want to run a streak boat. Unlike other Locusts, it has no weapons in the arms. 5 Mechs with AMS = all missiles shot down = infinity seconds to kill. Edited by Zyllos, 18 September 2014 - 12:32 PM. . both ecm mechs with great dakka. Light 'Mechs are those that weigh between 20 and 35 tons. Try to squeeze in as many weapons as you can and just disable stealth when you need to sink heat. Giving it to mechs with more energy slots is better and more balanced in my opinion. Clearly ECM is an hot topic inside PGI and in the community but it has to be addressed before throwing balance off even more. The advantage would be that players can drive the mech they want to drive with or without ECM. Probably one of the better options for Quickplay on this list. Mobile role: Piranha and Mist Lynx are kinda "glass cannons". Urbanmech K9 with 5 MPL. Fourth, ALL MECHS can equip ECM/BAP but requires a "tech" hardpoint. 977 posts Location Florida; Posted 13 April 2013 - 01:23 PM. MechWarrior Online. No enemy mech can be targeted within enemy ECM Area-of-Effect (180m radius) [Note: Without TAG]. Medium Mechs. When it is equipped to your Mech, an entry for it shows up in the weapon groups HUD element that displays the ECM’s range as well as the mode it is currently in. That being said there are tons of good light 'Mechs. Head can be shaved for extra ammo. Tried again yesterday and the results were different. . You'll cover your team with ECM, have enough speed to maneuver around, and a nice burn that will see you win a lot of trades. Ghost Badger, on 28 April 2014 - 07:25 AM, said: Adv. Hell, IS ECM mechs in general are basically non-existent in CW drops. There are a number of mechs with ECM Hardpoints (,too many hid it in their feet to keep it protected from torso shots or shoved it into an arm, making ecm',s low health counter meaningless. CarloArmato Professional Potato Carrier. A good old Hellbringer Laser Vomit build fits the bill very nicely. The Shadow Hawk gets 2 energy in each arm, 1. So like I just wanna know, will there be any new ECM. There doesnt appear to be a delay on swapping ECM states, so as soon as you see lrm volleys go up just switch it over and watch them harmlessly fly away. Victor Dragonslayer and Basilisk are pretty damn solid. Urbanmech K9 because urbies are solid, and the K9 is the second best of them all. g. Okay, a normal ECM bubble can be disabled easily via UAV, BAP, counter ECM or tag (and narc, but almost nobody uses narc anyway). Member. I am not certain but I believe if your target is being protected by an active ECM that doubles time to target info and missile lock times. I was thinking something like 2x MRM20 5x medium lasers with a 325 LFE ECM and loads of DHS and play it like a sneaky endurance brawler. One heat sink if you feel the ammo doesnt run out. On reddit there is a post about the upcoming Hero mechs for the Locust and Shadow Hawk (lore = the Grey Death Legion mercenary unit husband and wife leaders). Here you can engage in 12-v-12 company-sized battles or 1-v-1 and 2-v-2 gladiatorial personal duels. Need More Ecm ‘Mechs Started by Hawk819, Jul 27 2017 07:21 AM. Theory is really nice on paper. Mystlynx has such weird hitboxes that it is still hard to kill if u use jj smashing (both mg and srm variant are good). This works ridiculously well against static targets, think turrets. Might as well remove all ECM hardpoints and allow any mech to mount it, because its now significantly worse than BAP, CAP and TC1 which any mech can mount, and take into account that ECM is no longer a thing when rebalancing mechs. Flea 17 is one of the best lights in the game. No longer grants stealth to nearby friendly mechs. If you are within 180 meters and in disrupt mode, you will always cause the low signal warning and hud flicker. The Archer hero mech is pretty darn good and can mount ECM. Started by zortesh. Other light mechs are useless against these 2 ecm mechs. Active Probes can not counter your ECM while stealth is active. These 40-55 ton 'Mechs can carry a wide range of weapon systems while still favoring speed over armor. Ecm Started by Ramagar, Jun 08 2015 06:03 PM Balance. FP Veteran - Beta 1; 9,682 postsfixed bug where heatsinks persisted in engines between mech selection. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 1. Kingkrab is fun but a pain to pilot on wavy maps. Justa, You are probably right. That way we get 1. Note: Both Probes LOSE this ability when equipped alongside ECM on the same 'Mech. ECM reduces your mechs sensors ability to detect enemy mechs by 75%. 0 28 JAN 2020 / PATCH FEEDBACK ARCHIVE; 1. ECM, or E lectronic C ounter M easures works to impair enemy sensors by reducing the range at which the carrying. . I know I want ECM on most of My Mechs, but if a Team mate is carrying one, cool. Across all its variants it can perform any role you could envision for an assault mech. is superfluous. Not sure what to go for in the ECM mech line up. Started by Love in an Annihilator. Sensor Module: +15% detection. Ive got a light ECM equipped mech. This is face time mechs like the Catapult can't afford. Theres a radar on every mech with a basic atound 750m - 800m not sure exactly. Not so in MWO - the 2R is the only one with really relevant quirks, the rest geared more for MRM or SRM brawlers, and it doesn't really beat the Awesome in that regard. Ecm mechs can't get a decent weapon loadout. When the lights get thick you can mount the is streak missiles since they lock on and track. Assault 'Mechs tons) are huge. So there you go. Commando with 3 ssrm2 in counter ECM mode will probably be fun for taking down opposing ECM mechs. I just learned that jump jets and ECM are for now mutually exclusive technologies in the game. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 6. Not too hot, so it can sustain it's rate of fire almost indefinitely. CTF-0X had a chance to be solid, but 0 LT/RT high mounted energy hardpoints basically nullified that. So I kind of like to play as a "stealthy" mech pilot, I enjoy to work like a scout, giving info about the enemy positions and do hit-and-run guerrila warfare. however, this is all according to smurfy, and it is a bit outdated, as I could not find the stats for TC's there. or mechs that are not in MWO yet. IS ECM mechs are by and large terrible and rely on the ECM as a crutch to keep their heads above water. Atlas AS7-K3, lots of bonus arm armor + JJ !Ecm, Light Mechs, Horrible Electronic Warfare Sim. Although I think there was a patch a while back that extended the range you can target an ECM mech and the 180-200 meter band is out of date on most websites. )". At least to me. MechWarrior Online. It also will cancel one enemy mech ECM within 120m. Throw in some smaller and lighter Clan tech with XL engines, add more to this advantage. there are more ECM Mechs coming soon with the Inner Sphere Resistance heroes and the Clan wave 2/3 Heroes, the Wolfhound Grinner and 2 varients of the Ice. Split Ecm Mechs Evenly Between Teams. Stealth armor and OP machine gun lights. I care not as to how one does game-play or skill, it makes no difference. This range is generaly at 200m depending upon factors like BAP or sensor range modules in use. I think the 1b would have been a better choice especially since it would be a bit easier to fit ecm on a laser mando anyway and carry a streak with plenty of ammo. MWO UNIVERSE; SUPPORT & FEEDBACK; OFF TOPIC; MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 0. slots will now turn red when over, as tonnage does. counter = none This would make a huge difference in playing with ecm. On this loyalty mech, though, I run 5 med pulse and call it good; I save the PPCs for the SC (with a couple machineguns). I'd be in favor of ECM on all mechs IF it's fitting requirement were really forcing a compromise between ECM or firepower/heat management. Despite their small size they can be quite formidable having a small profile and being fast. MWO is all about pure DPS. Other light mechs are useless against these 2 ecm mechs. Before ECM, MWO is all about rush tactics and LRMs. Marauder with triple RAC/2 or Rifleman Dab with triple RAC/2. One, streaks on ECM mechs is irritating and a 2d with ECM made a mech that was already annoying even more annoying. The goal of changes to the ECM was to shift more weight from the skill tree bonuses towards the base stats of the equipment to help. x2 rac5 rifleman - solid for peeking rac2+rac5 shadow hawk - absolutely awesome and good for peeking. It's the only Locust capable of using ECM and comes with a 190 XL engine (the maximum for this 'Mech) and Endo-Steel. Angel Suit ECM is another story. Also. There are several medium Clan mechs that are able to mount ECM (or just some variants of those): Arctic Wolf, Ice Ferret, Shadow Cat, Black Lanner. The Juggernaut The Moonwalker The Dreadnought The Scattershot The Arges The Seraph The Howl The Desperada The Stone Crusher The Gausszilla The War Emu The Scaleshot The Warlord The Hashké and Abaddon The Blight The Gorewing The Onyx. MechWarrior Online (MWO) is a tactical, 'Mech-based, massive multiplayer, first-person vehicle online shooter set within the lore of BattleTech. It also will cancel one enemy mech ECM within 120m. Kitfox Purifier. Hunchback IIC-A packs all the magic of the Timberwolf (minus the ECM) into a medium chassis. Timberwolf (TBR-S) laservomit is a joy to play and very effective. In 2020 it was very beneficial on laggy PC + solid damage of 700+, many wins, and much fun killing mechs above 60t. why you so worried about ECM half you nubs can't even find the R button anyways edit: I'd also like to congratulate the forumites for managing to cram ECM and LRM whining into one thread. It automatically gives you faster weapons/health data on enemies, (I also think it. Finally, there's a sort of "catch-all" term, "Line 'Mech". Bane is a MG/laser mech and 2D is an SRM-carrier. Guess PGI needed to keep the lights on. . When your ecm mech is close enough to the targeted enemy mech, you can see a red static. The entire list of clan mechs with ECM are: Arctic Cheetah (1 variant, ACH-PRIME ) Cougar (1 variant, COU-H ) Kit Fox (3 variants, KFX-C, KFX-G, KFX-G(L) )Well I don't see this increasing ecm use because ecm mechs are already using it by default. No longer grants stealth to nearby. Here's a list of some of the most well known and proven dakka builds: The Blood asp BAS-A/B with 3 UAC-5+UAC-10 amd ecm, the Mad cat mkII MCII-B with 2 UAC-5+2 UAC-10, direwolf with 8 AC-2, Mauler MAL-MX90 with 3 RAC-2+2 UAC-5, Annihilator ANH-2A with 3 RAC-2+4 AC-2, Fafnir FNR-5 with 4 RAC-2, jagermech JM6-DD with 5 AC-2, Marauder MAD-3R with 3 RAC-2+4 medium lasers, Rifleman IIC RFL-IIC-2. You can say what you want, but the IS has worst mechs with ECM than the Clans. My current statistically best medium is a 6 MPL Nova. A bit outdated, though. Every mech inside the 180m bubble loses its ability to lock, loses its radar and gets interferences. Veteran Founder;Simple, maybe overpowered translation into MWO: Out to 180 meters, your ECM suite prevents scouts from reporting back your mech's position. Also included with each pack is the new mini battle pass system driven by 'Mech XP. Each Legendary 'Mech is a new variant of an existing chassis, has a custom paint job, an "outlier" quirk, and a 30% C-Bill boost. If ECM was available for every chassis, how often would you equip it while PUGging? All the time (248 votes [80. Finally it has either 3 medium lasers (which i run) for self defense or 2 mediums lasers and a tag for targeting ecm covered mechs. I have had a lot of trouble getting my Archer-5W to work. Test it with a pal in training room and you will see. In this thread, lets discuss ideas for updating or adding to our current mechs and how they work in MechWarrior Online, such as: New Community-Driven 'Mech (Community input to new 'Mech chassis choice) New 'Mech Variants. ? I like being able to guarantee my own locks, and the AP prevents being shut down by a nearby ECM mech. It require line of sight to detect enemy unit. It has become the de facto Radar of Mechwarrior Online. de] with Medpulse. ECM-ed clan assault with omni-pods. The Guardian ECM Suite is an electronic warfare package found in some Battlemechs. I don't know if there is a "best" Mech for ECM, but there are decent choices. BAP (allows target locking powered-down mechs, potentially counters one enemy ECM, slightly decreases lock time due to increased sensor range) Targeting computers in theory will reduce lock times very slightly because they increase your sensor range but this effect may not be noticeable in any practical way. Back to top. They help and as long as there isn't a lot of enemy ECM are pretty effective. Whether you need help with entry level mech builds, would. Currently, it's 1 narc, 4 LRM5s, 2 SSRM6, 2 SSRM4. You'll cover your team with ECM, have enough speed to maneuver around, and a nice burn that will see you win a lot of trades. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 6. You don't really get much better or effective than that. What is the current effect, when you have both the Beagle Active Probe (BAP) and ECM installed on the same mech and how were both affected by the changes to ECM range? MWO wiki states that the Counter-Functionality of BAP alone has a range of 360m but is replaced by the ECMs counter. PGI please get rid of the stealth armor and lower the firepower of the machine guns you have totally unbalanced the game and taken all the fun out of playing larger mechs which have no defense against these little terrors. Add 2 additional Hellspawn 'Mech Variants to your pack for $15. So the trade-off of increased diversity (normally touted by the developers as a good thing) for increased player satisfaction (also frequently mentioned as a goal of the. Except for perhaps the Mad Cat, these mechs can tank a fair amount of damage, which in my opinion is important until you get better at aiming, positioning, and heat management. The second counter is TAG, which is currently affected by short range (will be patched, apparently), and the difficulty of holding on target (something that will never go away, especially given the terrain of the maps, even. Philanthropist; 149 posts Posted 29 November 2017 - 01:49 PM. This is your only option if you want ECM. Stealth armor and OP machine gun lights. One, streaks on ECM mechs is irritating and a 2d with ECM made a mech that was already annoying even more annoying. They can punish enemy 'Mechs all right, but they can die to one enemy alpha strike also. #6 VeeOt Dragon. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 1. No longer partially counters ECM. 84%] - View) Percentage of vote: 5. the issue is i cant target anything when an ecm mech. The Guardian ECM Suite is an electronic warfare package found in some Battlemechs. smurfy-net. The most traditional sniper mech in MWO is a dual Gauss Jagermech. fast locks, also against ecm mechs a probe and tag. Reality doesn't care about theory and lower arm actuators. The only thing close to a "support mech" is a build with 3 or more AMS, but you still have to be able to deal a good amount of damage especially as soon as the enemy is not shooting missiles like crazy you become a liability to your team. Second favourite is a storm crow (I usually run two artemis SRM6s in the arms and triple streak-6 in the torsos), followed by huntsman. If a 'Mech has both BAP and ECM installed, the counter ECM feature gets overwritten by ECM. ECM - Electronic Countermeasures (ECM) Offense [| ] Alpha Strike - Firing all 'Mech weapons at once. Engage enemy ECM mech within their ECM bubble, swap to counter ECM, and hold lock while a team mate rains LRMs. The game's balance aims towards that all mechs can have the same impact on a match. Tanky? The Quickdraw hero mech is a godtier mrmboat. Other BAP features gets overridden by the active ECM. Edited by cSand, 08 March 2015 - 09:04 AM. The ability to equip an ECM suite to a Mech will be. Now, everything else is pretty much free game. . Visit [ mechs ] to explore the 'Mech database. Jump to content. A "quick-start" mech buying guide to getting into competitive MWO, complete with information on chassis, playstyles, and roles. Equipment and armor is mounted to individual components, each with their own hardpoints that determine which types of equipment it can accommodate. MWO: Viper VPR-SCS (LGD) Legendary Mechs. JM6-A Dual Gauss. you can run an lbx 20 and smls on it or do the common mpl hmg build. Also, the 'Mechs fielding ECM are usually carrying ballistics or energy weapons anyway, so it isn't much of a counter. Pir 1 and the laser options are still good. When it is equipped to your Mech, an entry for it shows up in the weapon groups HUD element that displays the ECM’s range as well as the mode it is currently in. . Best used as Team Support, giving ECM / AMS cover, LRM Support and additional Lasers in close range combat. Clan mechs except marauder 2-c have omnipods with ecm hardpoint inside so you can install that on a different base chassis Light: Arctic Cheetah ACH-P KitFox. Description. Back to top #3 Mcgral18. The November Update is here! This month includes delivery of the Annual Rewards Program 'Mechs (Happy 8th to many of you!), the MWO Comp Reward 'Mech,. Enemy disruption ECM will no longer mask the positions of your teammates _____" The ECM’s disruptive abilities affect all enemy units inside this bubble, as well as any line of sight traced through the bubble. The only one that remotely does is the Black Jack and even that can be a bit much for someone who just installed. 4LPPCs, stealth and heat sinks. Learn all about hard points, up. in lore. Similar damage, no ghost heat, and capable of firing around obstacles, with either side.